vocao

Most people understand English better than they speak it. When it comes to actually talking, fear of judgment, lack of practice, or just awkward silence gets in the way.

Vocao is an AI tutor built for speaking practice. It gives you a safe, low-pressure space to talk — through simple, playful conversations

How it started

I could understand English just fine. Until I had to speak — especially during interviews. My mind went blank.

Words vanished. Confidence politely left the room. At some point I thought:

“Why is it so hard to start speaking… nicely?” That question turned into Vocao

The challenge

How might we help English learners practice speaking naturally — without fear or judgment? The challenge was not just to design a learning tool — but to design an emotionally safe, motivating experience that makes people want to talk

My Role

I was the co-foinder and solo designer. I owned:

• User research

• UX & product flows

• Visual direction

• Illustrations & animations

• Iterative design process

design process

design process

  1. Research & insights

We began small — talking to friends, students, and eventually our real target users: international learners, TOEFL/IELTS takers, professionals building global careers, and curious language enthusiasts.
Through user interviews and competitive analysis (including a chat with a former Duolingo engineer), we uncovered several patterns:

  • Many felt anxious speaking with real tutors

  • Many found lessons too expensive or inconsistent

  • Most lacked fun, daily motivation

We also found that some learners were hesitant to speak with AI. So our goal became clear — make the experience so interactive, playful, and human-like that we might gently convert at least some of these skeptics

  1. defining the mvp

To ship an MVP, we applied a strict filter: Does this feature directly help the user speak more?
Based on that principle, the MVP included four essential components:

  • Topic-based conversations

  • Free practice mode

  • Daily streak tracking

  • Post-conversation feedback

Everything else — avatars, advanced leveling, personalization, challenges, topic packs — was deliberately postponed. This allowed us to build fast, test real behavior, and avoid premature complexity

  1. UX: designing a supportive speaking experience

Designing a voice-first product meant designing for silence, hesitation, and fear.

Key decisions:

  • Clear session states (listening / thinking / waiting — no confusion)

  • Gentle prompts instead of error messages

  • Friendly endings that reward effort, not perfection

The UI never asks: “Why did you say that?”
It says: “Nice try. Let’s keep going.”

4. visual direction

To make the product emotionally engaging, I explored a visual language that felt warm, nostalgic, and futuristic. Many users grew up with pixel-style games and associated them with comfort and curiosity. Pure pixel UI felt too flat for an AI product, so I created a hybrid “retro-futuristic” design:

  • AI-generated backgrounds evoked soft, dreamlike environments

  • Hand-drawn pixel characters added familiarity and charm

Everything was designed using Figma, ChatGPT, and Midjourney

5. Prototyping & iteration loops

After the designs were finalized, I built a prototype to see how the interface would feel in motion.
We tested it with a few users, gathered initial feedback, made improvements, and then launched an early version

From week 2 onward, we shipped new builds almost every week, iterating based on:

  • Conversation issues

  • UX issues

  • Technical issues

Early Results & reflection

Early Results & reflection

Vocao quickly showed strong early traction: testers engaged consistently, practicing daily and sharing emotional feedback. It gained attention from educators and early-stage investors and was soon featured on Product Hunt, ranking in the top 3 in the education category for the week. While it hasn’t generated significant revenue yet, the project continues to attract engaged users and positive feedback, proving the concept’s value beyond immediate monetization.

Vocao taught me that two people can build something truly impactful — and fast. It deepened my understanding of designing around emotion, behavior, and trust, not just interfaces. Looking back, I would make onboarding more engaging by adding a mini test conversation to the MVP and include more game mechanics in the MVP

Vocao quickly showed strong early traction: testers engaged consistently, practicing daily and sharing emotional feedback. It gained attention from educators and early-stage investors and was soon featured on Product Hunt, ranking in the top 3 in the education category for the week. While it hasn’t generated significant revenue yet, the project continues to attract engaged users and positive feedback, proving the concept’s value beyond immediate monetization.

Vocao taught me that two people can build something truly impactful — and fast. It deepened my understanding of designing around emotion, behavior, and trust, not just interfaces. Looking back, I would make onboarding more engaging by adding a mini test conversation to the MVP and include more game mechanics in the MVP